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	<title>Comments on: Breaking Down the New Detailed Image &#8211; Part 1 of 3</title>
	<atom:link href="http://www.adam-mcfarland.net/2009/05/26/breaking-down-the-new-detailed-image-part-1-of-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.adam-mcfarland.net/2009/05/26/breaking-down-the-new-detailed-image-part-1-of-3/</link>
	<description>Musings of a Balding 29 Year Old Business Owner</description>
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		<title>By: Programming or Design &#8211; Which Comes First? &#124; Adam McFarland</title>
		<link>http://www.adam-mcfarland.net/2009/05/26/breaking-down-the-new-detailed-image-part-1-of-3/comment-page-1/#comment-4684</link>
		<dc:creator>Programming or Design &#8211; Which Comes First? &#124; Adam McFarland</dc:creator>
		<pubDate>Tue, 09 Mar 2010 18:54:20 +0000</pubDate>
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		<description>[...] design and development process.  I think the new Detailed Image site is proof of that. I mean, we built a pretty awesome e-commerce platform from scratch in less than five months while still performing most of our day to day [...]</description>
		<content:encoded><![CDATA[<p>[...] design and development process.  I think the new Detailed Image site is proof of that. I mean, we built a pretty awesome e-commerce platform from scratch in less than five months while still performing most of our day to day [...]</p>
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		<title>By: Breaking Down the New Detailed Image - Part 3 of 3 &#124; Adam McFarland</title>
		<link>http://www.adam-mcfarland.net/2009/05/26/breaking-down-the-new-detailed-image-part-1-of-3/comment-page-1/#comment-2587</link>
		<dc:creator>Breaking Down the New Detailed Image - Part 3 of 3 &#124; Adam McFarland</dc:creator>
		<pubDate>Fri, 29 May 2009 10:30:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.adam-mcfarland.net/?p=482#comment-2587</guid>
		<description>[...] that I&#8217;ve outlined the majority of the improvements on Part 1 and Part 2, I want to take a step back and quickly talk about why I think this was a successful [...]</description>
		<content:encoded><![CDATA[<p>[...] that I&#8217;ve outlined the majority of the improvements on Part 1 and Part 2, I want to take a step back and quickly talk about why I think this was a successful [...]</p>
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		<title>By: Breaking Down the New Detailed Image - Part 2 of 3 &#124; Adam McFarland</title>
		<link>http://www.adam-mcfarland.net/2009/05/26/breaking-down-the-new-detailed-image-part-1-of-3/comment-page-1/#comment-2581</link>
		<dc:creator>Breaking Down the New Detailed Image - Part 2 of 3 &#124; Adam McFarland</dc:creator>
		<pubDate>Wed, 27 May 2009 20:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.adam-mcfarland.net/?p=482#comment-2581</guid>
		<description>[...] Part 1 I took a look at some of the more obvious improvements on the major pages of the site.  I think [...]</description>
		<content:encoded><![CDATA[<p>[...] Part 1 I took a look at some of the more obvious improvements on the major pages of the site.  I think [...]</p>
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		<title>By: nethy</title>
		<link>http://www.adam-mcfarland.net/2009/05/26/breaking-down-the-new-detailed-image-part-1-of-3/comment-page-1/#comment-2578</link>
		<dc:creator>nethy</dc:creator>
		<pubDate>Wed, 27 May 2009 00:56:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.adam-mcfarland.net/?p=482#comment-2578</guid>
		<description>Adam, 

I just read that. Unskilled/skilled sounds really pretentious. Sorry about that.  Just want to point out there is a trap there that you can fall into if you don&#039;t know about it in advance.</description>
		<content:encoded><![CDATA[<p>Adam, </p>
<p>I just read that. Unskilled/skilled sounds really pretentious. Sorry about that.  Just want to point out there is a trap there that you can fall into if you don&#8217;t know about it in advance.</p>
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		<title>By: nethy</title>
		<link>http://www.adam-mcfarland.net/2009/05/26/breaking-down-the-new-detailed-image-part-1-of-3/comment-page-1/#comment-2577</link>
		<dc:creator>nethy</dc:creator>
		<pubDate>Wed, 27 May 2009 00:54:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.adam-mcfarland.net/?p=482#comment-2577</guid>
		<description>Adam,

I am not a designer. I&#039;m actually awful at design. Way below average. A few things I have picked up though that help me work with designers &amp; managing design process.  

The most important is this: Emphasis is relative, not absolute. You cannot emphasise everything. You cannot emphasise a&#039; without de emphasising b&#039;. 

That&#039;s not a full story, but it&#039;s not far. It is possible to increase the &#039;total&#039; amount of attention a page commands. You can represent that &#039;attention&#039; as &quot;time on page&quot; or &quot;bounce rate&quot; or &quot;retention rates&quot; (go measure that google) or whatever jumble of metrics want. But, to the unskilled, it&#039;s not worth chasing that. You are too likely to do damage rather then good. Even to the skilled it&#039;s a low return undertaking. 

Having items on a page that compete for attention tends to create noise which reduces total attention. There are tricks for doing better then average like taking into account the order which elements are noticed and read and creating flow. But most attempts will fail.

The lowest hanging fruit is working out what is important, numbering it &amp; creating a design (or in my case sending the number to a designer) based on that. Other then that, you may also need to send a &#039;this site is a...&#039; message.</description>
		<content:encoded><![CDATA[<p>Adam,</p>
<p>I am not a designer. I&#8217;m actually awful at design. Way below average. A few things I have picked up though that help me work with designers &amp; managing design process.  </p>
<p>The most important is this: Emphasis is relative, not absolute. You cannot emphasise everything. You cannot emphasise a&#8217; without de emphasising b&#8217;. </p>
<p>That&#8217;s not a full story, but it&#8217;s not far. It is possible to increase the &#8216;total&#8217; amount of attention a page commands. You can represent that &#8216;attention&#8217; as &#8220;time on page&#8221; or &#8220;bounce rate&#8221; or &#8220;retention rates&#8221; (go measure that google) or whatever jumble of metrics want. But, to the unskilled, it&#8217;s not worth chasing that. You are too likely to do damage rather then good. Even to the skilled it&#8217;s a low return undertaking. </p>
<p>Having items on a page that compete for attention tends to create noise which reduces total attention. There are tricks for doing better then average like taking into account the order which elements are noticed and read and creating flow. But most attempts will fail.</p>
<p>The lowest hanging fruit is working out what is important, numbering it &amp; creating a design (or in my case sending the number to a designer) based on that. Other then that, you may also need to send a &#8216;this site is a&#8230;&#8217; message.</p>
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